![]() Krita is also very forward-thinking in how they approach digital art tools. You can still donate to support the project, but Krita is not going to require you to pay to unlock anything as many other apps would. Not only you can draw and create simple line art in Krita, but you can also: The app is so good that you probably can not find a reason to choose any other free app available on the market. It has since become not only the best free digital art application, it is what’s the best drawing app for iPad could offer. In the mean time we have to optimize krita on macOS on current intel chip users to enhance our user experience with our software.Krita is a free open-source art application that debuted in 2005. However the AppStore still has to aprove to make it happen and that will require a lot of work. To be realistic If we can compile krita on ARM we can take the app to iPad in a second compilation step. Krita on iPad is a wish, it would be awesome to have it there, however there are difficulties beside progamming and technical issues. In conclusion we want to have krita on ARM but personally Im not sure how functional it will be in its first iterations or if we want to invest the development effort on the platform. As for now Im studying migration paths for things like openGL and SIMD instructions that are not available on apple silicon. We are trying to speed up the assesment of the platform and pinpoint specific challenges by getting our hands on an early ARM mac, but we don’t know when we would be able to get one. I would love to assure you that there will be a future of krita on apple sillicon but i can’t as getting there will be bumpy and it might take long time.
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